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Alvaro Chavez Mixco's Projects

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Final Project for GAM1541-Level Design II. In this project we had to design a whole level using the Unreal Engine First Person Project as a starting point. For this project I made a game where the main feature was inverting and reverting the gravity, this gave players the opportunity to traverse the roof and the floor.

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Final Project for both GAM1532-Game Programming IV and GAM1542-Game and Graphics Computations III courses. For this project we had to design a game engine and its graphics components and use it to make a game The game I made was a 2.5D side scroller where you control a car than can invert and revert its gravity.

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Final project for GAM1537: Programming Fundamentals II. Using a Windows Application, we were tasked to create a 2D game, using GDI+ to render the game. For this project, I created a defense game where you have to shoot the different aliens trying to attack your base.

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Final project for GAM1545: Programming Fundamentals I. For this project, I created a real-time windows console maze. Where the player has to move through the maze on the shortest amount of of time and move as possible. The mazes are read from a file, and there are persisting leaderboards files

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Final project for GAM1546: Game and Graphics Computations II. Starting with a basic C++/OpenGL framework, we had to create a 2D game. I decided to create a top down space shooter game. In it you control a space ship, you can move around, activate a shield, and shoot down enemy ships.

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Coursework for the 5CCGD011W - Game Engine Architecture module of the University of Westminster Computer Games Development course. Made with Unreal Engine 4.27.

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Assignment made for GAM1520-Rapid Prototyping course at Algonquin College Game Development program, made using ActionScript 3 and the Flixel Library. While the cipitio was eating ashes near a volcano, an eruption happened. Get out of the area as fast as you can while surviving all the perils on the way.

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Final Project for the GAM1540-Game Programming III course at Algonquin College Game Development program, made using a custom C++ game engine, GameDev2D, developed by Bradley Flood, a course instructor at Algonquin College.

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Unprofitable Startup is a business simulation game that aims to integrate the usage of neural networks with the gameplay mechanics of managing a company

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