Comments (3)
When I implement the basics of that new system, I'll create an issue with the list of all interactable objects to rewrite the interactions for.
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Issue #54 will track the progress on rewriting vanilla interactions and patching objects.
from roguelibs.
All vanilla interactions are rewritten and all vanilla objects are now interactable.
There's just one issue with the lockdown walls - the highlight doesn't work on them. I'll create a separate issue for that.
from roguelibs.
Related Issues (20)
- `CustomWeaponProjectile` and `CustomProjectile` classes HOT 1
- [Problem] String consts HOT 2
- [Feature] Localization System
- [Feature] Add non-generic extension methods to RogueExtensions for AddTrait, GetTrait and HasTrait
- [Bug] Inconsistency of unlocks in the save file HOT 1
- Easier access to TraitUnlock display names HOT 1
- Add Custom content to LevelEditor lists HOT 1
- [Feature] Rewrite Vanilla Interactions HOT 1
- Collapsible Groups for ListBox items HOT 1
- Yes button on Level Editor Yes/No prompts does not close prompt HOT 1
- [Feature] Preserve custom content unlocks
- [Bug] Lockdown wall highlighting HOT 1
- [Bug] Sometimes you can't ask your followers to attack, stand guard or follow. HOT 1
- [Bug] Hackable NPCs do not have hacking options when you have Speed Coder HOT 1
- Mutator List filtering HOT 1
- Trait/Mutator Conflicts HOT 1
- [Bug] ConditionalWeakTable is broken in Mono HOT 1
- [Feature] "Operating" bar interactions HOT 1
- [Bug] Version text overlaps the inventory toolbar, if it's plus-shaped HOT 1
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from roguelibs.