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Hi there 👋

I'm a science computer student at UFRGS and software engineer. I'm always interested in computers and this motives me to pursue a role in this field and i really like to study the many areas of computing

  • 😄 Pronouns: He/him
  • 🌱 I’m currently learning: machine learning, computer vision and parallel computing
  • 📫 How to reach me: [email protected], LinkedIn
  • ⚡ Fun fact: I've previous experience as a cobol developer and have less than 60 years

Cleiber Gustavo Soares Rodrigues Junior's Projects

ahmes---pythagorean-theorem-in-assembly-with-16bits icon ahmes---pythagorean-theorem-in-assembly-with-16bits

The following program check if this sides of a triangle (in 16bits) satisfies the Pythagoeran Theorem or not. This code it's a form to calculate the the power of 2 in 16bits that generate a product of 32bits in a computer processor that use registers of 8bit

algoritmo_djisktra_c icon algoritmo_djisktra_c

Dado um grafo com arestas valoradas e maiores que zero, e preenchendo dois vértices pertencente a este grafo, o programa calcula a menor distância entre estes vértices

calc-ast icon calc-ast

A basic tutorial of implementation of a syntax tree for a calculator

cgsrjunior icon cgsrjunior

An introduction of myself, my work and my contributions

comp icon comp

Disciplina de Compiladores (INF01147) - INF/UFRGS - Material de Apoio

comp-etapa2 icon comp-etapa2

A repository made for phase 2 of compiler project program of UFRGS

comp-etapa5 icon comp-etapa5

An repository for phase 5 of an compiler implementation

comp-etapa6 icon comp-etapa6

An repo for generate assembly for my custom language

compiladores-etapa2 icon compiladores-etapa2

A basic repository to make the second phase of a compiler for a university class at UFRGS

demo icon demo

Demo repo for tutotial articles on Opensource.com

exercisemaudech2 icon exercisemaudech2

This repository contains codes to exercise basic concepts in formal verifications of critical systems

fcg_laboratorio5 icon fcg_laboratorio5

Nesta atividade iremos trabalhar os conceitos de aplicação de texturas em objetos utilizando uma bounding box

fcg_laboratorio_1 icon fcg_laboratorio_1

O laboratório tem como objetivo compreender os seguintes conceitos: renderização de objetos e comunicação do programa com a GPU

fcg_laboratorio_2 icon fcg_laboratorio_2

Este laboratório trabalha com os conceitos de Field Of View e implementa uma Free Camera que pode ser usada para observar três objetos dispostos numa cena

fcg_laboratorio_3 icon fcg_laboratorio_3

Esta atividade modela um robo usando apenas cubos com movimentações nos seguintes membros: Braços, antebraços e cabeça

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