Comments (5)
Hello! Indeed, building is broken right now. In general I'd like to come back and update this soon with a fix and further instructions, since even if you could build it's not obvious how one actually hosts this. I'm a bit busy this week, but may have more time within the coming weeks to really make this better.
As far as hosting costs go, the plan is for Sour to allow for players to create custom matches (even persistent servers) so since I host a version of it, that should negate the hosting costs for most users.
from sour.
from sour.
I don't want to annoy you, but it would be great if you could somehow fix the problem so that I can run the application on my server. I'm really excited to be able to play the game in the web browser with my friends. But no matter what I do, earthly doesn't want me to build it even if I change the Ubuntu version :(
from sour.
Argh, sorry about this, I will get to it as soon as I can!
from sour.
This is fixed now. earthly +image
produces a correct, working image.
from sour.
Related Issues (20)
- Reset master mode when user swaps servers
- Leaderboard for ELO rankings
- Repair or port shaders that were disabled
- Separate the rendering and input loops on web (or at least don't vsync game inputs)
- Simple, beautiful, and modern main menu
- Allow for backgrounding the tab by responding to pings
- Better demo playback controls
- Use password field for queueing or room joining
- Better handling of blur/onblur
- Max health boost is wrong
- Can't swap players in spectator mode on mobile
- Save Sauer settings server-side if you log in
- The ACK timeout is too short when sending large demo files
- Private servers are still pruned when people are on them
- Pre-existing consent to client-side CS fails? HOT 1
- Game servers for user spaces are not being pruned
- A ZIP to put on my marketplace HOT 1
- Can't build sour on Mac HOT 3
- Sour not loading on Gitpod HOT 9
- Add ARM64-Support HOT 1
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