Comments (2)
Hi! Thanks for your comment!
In the provided python notebook you see how to get the room corners in 2D and 3D respectively. Using the corners, you can easily define the room planes (walls, ceiling and floor).
For every pixel in the image, you need to intersect its corresponding 3D ray with the room plane it belongs to in order to get the actual 3D point. For the color, you just use the RGB value of the pixel.
Then, you can create a point cloud using your favorite library (eg. trimesh) and visualize it.
I hope it helps :)
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thanks, it helps! I am also following your scene understanding repo for more details. do you have the code for the color part?
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