Comments (3)
Yup it's not a good workaround, thanks for sending over your models I'll check it out soon.
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I changed the converter to flip the uv coordinates vertically. I may have had some cases where the obj defined it's uv's as 0.0 as bottom and 1.0 as top, but it seems that most exporters do the opposite. Feel free to test your model, it works for me now.
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Thanks, it now works as expected.
(Actually, I only noticed this because I'm also trying some OBJ-to-GLTF conversion, stumbled over this issue, wanted to compare it to the "reference" OBJ2GLTF implementation ... and saw that it produced the same result. Indeed, there seems to be no strict convention about texture coordinates in OBJ, but the one in the example seems to be more common)
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from obj2gltf.