Comments (1)
Somewhat fixed with LBSelChanged now being a config entry instead of an assigned EH via script, but I'm sure further optimization can be done.
from modular-campaign.
Related Issues (17)
- Operator List: Randomly generated operators HOT 1
- Operator List: Stats View HOT 1
- Operator List: Gear View HOT 1
- Mission View List: Tie-in w/ campaign folder
- Hub: Further buildings needed HOT 1
- Hub: Arsenal Access needed HOT 1
- Operator List: Select gear from gear saved in Arsenal HOT 1
- Operator List: Basic 'API' HOT 1
- Hub: Add various features
- Operator List: Gear View unable to show Smoke Grenades, Chemlights
- Operator List: Gear View unable to populate LB when switching between views HOT 4
- Operator/Mission/Stats View: Review UI
- Operator List: Change Gear View does not remove EH on second runtime HOT 2
- Operator List: Cannot remove operator
- Operator List: Modifying operators' names leads to unexpected results
- Operator List: When changing gear, it reverts to first operator in list
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from modular-campaign.