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EnesKaraosman avatar EnesKaraosman commented on June 15, 2024 1

I created a Pull Request, seems it solves the problem, after you investigate as well.

Please consider accepting changes, thanks a lot again. πŸ‘πŸ»

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Cay-Zhang avatar Cay-Zhang commented on June 15, 2024 1

Hi, thanks for your pull request but I think I will solve the problem by allowing users to choose from different audio session categories. The .record audio session category used in the library now silences virtually all output on the system for as long as the session is active, and it could be what the users expect.

I will add an option to choose an audio session category in SwiftSpeech.Session.Configuration later.

Thanks again for submitting the issue and pull request!

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EnesKaraosman avatar EnesKaraosman commented on June 15, 2024

Yes better to do it like you suggest, I also realized now. Also sounds now is quite low. so it is related with other parameter as well.

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Cay-Zhang avatar Cay-Zhang commented on June 15, 2024

The issue is fixed in v0.9.2. You can use SwiftSpeech.Session.AudioSessionConfiguration.playAndRecord to achieve the behavior you want πŸ˜‰

Also, SwiftSpeech Examples now has a demo called Repeater that simply repeats what you said after each recording, demonstrating the added feature of the release above. You can check that out if you are interested.

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EnesKaraosman avatar EnesKaraosman commented on June 15, 2024

Thanks for your effort πŸ‘

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