Comments (2)
Submitted by nickehallgren
The problem seems to be just on wider images, higher images starts faster (depending on blur setting this can be slow too) and if I load or play a wide image without speed I still get file not found in 2.0.3 stable when it sqeezes the image and loads/plays with a to high image
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Submitted by hellgore
Both the premultiply and the blur option causes the load time to be longer than usual because of the image processing done (more optimization could of course be done on that code). If you compare the time to load without specifying PREMULTIPLY or BLUR > 0 you should get the same load time as in 2.0.2.
Regarding the file not found its because the image_producer (used when no speed parameter is given) tries to allocate a opengl texture which is too big. The image_scroll_producer fragments the image into smaller textures stacked on top of each (vertical scrolling) other or side by side (horizontal scrolling). The image_producer is simply not made for extremely large images
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