Related Issues (19)
- General code cleanup
- Alternate StepModes do not appear to be working as desired HOT 1
- "Parallelized" actions question HOT 6
- Multi-threaded usage with Unity HOT 10
- Reproducing a minimal example with arithmeticPostconditions HOT 6
- Make natively compatible with Unity HOT 6
- Extreme Goal Sequence Issues HOT 2
- Cover shooter mechanics implementation HOT 9
- Car demo not working properly
- External influences that require a replanning HOT 4
- Cost callback not fully documented in README
- Add stateMutator callback option to actions
- Create a new Thread every time Update() ? HOT 2
- Action executor runs once every 3 steps HOT 4
- Needs the option to ContinueAction as well as simply ExecuteAction HOT 1
- Update FamiliarQuest to use MountainGoap in order to provide a robust set of real-time game examples HOT 1
- Can't initialize state entry with null value. HOT 4
- Is there a way to access parameters of actions back in the chain? HOT 4
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