Comments (1)
It's most likely actually crashing the in the block entity class itself. If I recall right I render dig particles inside of the class. I should have it fixed shortly, it just needs to be updated to my new effect system.
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Related Issues (20)
- Add validation to confirm missile spawned
- [1.12] Missile Tracker Not Working HOT 1
- [1.12] BlastFire doesn't raytrace
- 1.16.5? HOT 1
- [1.12] Crash with Dynamic Trees HOT 2
- Performance Hit: Dynamic Trees
- Dev Process: Add license to .jar inside meta-inf
- Dev Process: Add static code scanning and validation
- Dev Process: Split API into it's own module
- [Feature] Hot/Cold Launch
- Mobs Are Deleted Instead of Killed (5.3.0) HOT 3
- 1.20 Anytime? HOT 5
- Can I translate the mod and which file is responsible for texts and stuff? HOT 1
- Missile not visible while approaching. No chance to intercept them. HOT 3
- Crashes during loading when starting with mod HOT 1
- Reinfoced Glass Does not Connect with CTM
- Radar Station Doesn't detect anything.
- Nuclear explosion config option HOT 2
- EMP Tower crash in server and suggestion HOT 1
- Canβt interrupt missiles HOT 4
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