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DarkGuardsman avatar DarkGuardsman commented on June 13, 2024

Honestly, going to leave this as the user shouldn't be building in the middle of a blast and allowing placement might move the blast entity.

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LemADEC avatar LemADEC commented on June 13, 2024

Certain explosive only have potion effects, like Debilitation and Chemical ones. It's weird that you can't place another of those at the location of them.
Explosion entities are already non-moveable by entities and block after/during the blast.
Arrows and GunCus bullets can still go through the explosion, which is good.

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DarkGuardsman avatar DarkGuardsman commented on June 13, 2024

I'll toy around with it, honestly for those types I need to recode the entity to render the explosive. This way with particle effects turned off people know it is releasing gas.

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DarkGuardsman avatar DarkGuardsman commented on June 13, 2024

Ok, it has been fixed, how it works now is if the blast can not be moved it will spawn the entity at the bottom of the map. This way the entity is out of the way allowing for block placement and effects spawning inside of walls.

I will be designing a better system later for ICBM-rewrite to use and will port it over for ICBM-classic to use. This way there will not be issues in the future will mod support breaking the entity being at the bottom of the map.

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