Comments (1)
Would definitely be cool, but VSCode is very file-based. It's technically possible using virtual file systems and other tricks, but that gets very complicated very fast. GMEdit has that pattern as part of its core design, but the entire editor is custom so YAL didn't have to fight against an existing platform.
Might be something to experiment with in the future, but definitely out of scope for our current use case!
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Related Issues (20)
- Uninformative error: `StitchParserError: Cannot replace existing member with new member`
- The new yyp format has all of the resources sorted alphabetically. Stitch should also format things that way. HOT 1
- Add a "runner" panel in Stitch VSCode HOT 1
- Runner Panel: Add customizable color-coding HOT 1
- Renaming a script resource causes the project to be unable to run.
- Cannot convert 1E-10 to a Bigint HOT 1
- Hiding variables marked with @access JSDOC. HOT 3
- Add "New Project" command HOT 1
- Symbol searcher: can we go directly to sounds?
- Create Room assets from VSCode
- Add object instances to a room via VSCode HOT 1
- Audio assets cannot be added to new folders HOT 2
- "Set Sprite" dropdown menu in the Object Inspector tab doesn't set the sprite.
- Renaming an object doesn't rename it in the rooms that object is placed in. HOT 1
- Can't create collision events on objects from VS Code, adding them from Game Maker makes name of event invisible in VS Code HOT 1
- F2 Shortcut to Rename Resource Doesn't Open Rename Text Prompt HOT 2
- Drag-and-drop to create new Sprites no longer generates a correct .yy file, resulting in a failure to compile. HOT 1
- Stitch does not recognise project HOT 2
- Would you consider publishing this extension to Open VSX so that VSCodium users can access the extension easily? 🙏 HOT 1
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from stitch.