Bryan L. M. de Oliveira's Projects
I play with my best friend GPT
A Deep Learning approach to solve the bone age regression problem.
My Github profile's README.
My personal website.
Finetuning InstructLLaMA with portuguese data
A cellular automata program built with C++, OpenGL, CUDA and OpenMP.
A PDF to text converter using a MLP-based OCR.
My exercises for the course Fundamentals of Accelerated Computing with CUDA C/C++, provided by NVIDIA.
PyTorch implementation of Advantage Actor Critic (A2C), Proximal Policy Optimization (PPO) and Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation (ACKTR).
Deep Speaker: an End-to-End Neural Speaker Embedding System.
Push docker images from your local machine to remote servers without the hassle.
Implementation of Dreamer v3 in pytorch.
Face recognition using Tensorflow
A python module to notify about ML model training statuses with Firebase Cloud Messaging.
A Flutter app to receive Firebase Cloud Messaging notifications
A Unity3D game developed under 12 hours for the Global Game Jam 2019 themed "What home means to you?".
A collection of reinforcement learning algorithms applied to General Video Game Playing.
A simple and ubiquitous transition recorder wrapper for Gym Environments to facilitate offline reinforcement learning dataset manufacturing.
A coding assistant for entire codebases.
An MVC application for drawing shapes (rectangles, squares and circles) with JavaScript.
Natural Language Processing code for MeLi Data Challenge 2019
An open source robotics benchmark for meta- and multi-task reinforcement learning
A wrapper to solve Gym environments using NEAT-Python algorithms
A hardware resource monitor that sends info from Windows & Linux to a Flutter app.
Implementation of Efficient Off-policy Meta-learning via Probabilistic Context Variables (PEARL)
An (outdated) implementation of Instagram profile's rating platform.