Roland Bruggmann's Projects
Pre-generated AprilTag images
A UE4 plugin for rendering water surface with caustic effect.
Super simple sample code for using ComputeShader in Unreal Engine 4.19
Header-only C++ binding for libzmq
Meet The Beatles at Abbey Road for Image Processing.
CSCS-ICS-DADSi Summer School: Accelerating Data Science with HPC, September 4 – 6, 2017
Dalí 2.5D - Motion Parallaxe in Webprogramming
A UE4 plugin for frequency based ocean rendering with Phillips spectrum and wind-wave dissipation
Image Processing: Fingerprint Analysis – Preprocessing and Feature Extraction in MATLAB
Geomorphologie Surental
Unreal Engine Project: Heart Rate Monitoring Integration – UE 5.0
IoT: Unreal Engine Heart Rate Monitoring Integration using MQTT – UE 5.1
Speech Synthesizing Playground.
ZeroMQ core engine in C++, implements ZMTP/3.1
C++ Memory Manager
nanomsg-next-generation -- light-weight brokerless messaging
C++ wrapper around the nanomsg NNG API
Programmierung TI-89: Numerische Methoden zur Approximation und Integration
LaTeX style file for Use Cases in Object-Oriented Analysis and Design.
Geometrische Algebra in der Computergrafik: Quadriken
S.I.M.P.L.E. - Smart Intuitive Messaging Platform with Less Effort. A Cross-Platform C++ Library to Exchange Data Across Network.
CSCS HPC Summer School 2019
This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in the Release section (https://github.com/raphael-ernaelsten/Texture3DPreview-for-Unity/releases)
A code plugin for Unreal Engine that allows developers to access the Bluetooth SDK from Blueprint and C++.
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
An attempt to make Unreal Engine 4 projects more consistent
Unreal Engine Plugin: Cultural Heritage Assets
Unreal Engine Plugin: Integration Tool using NNG™ next generation of nanomsg™ Software – Documentation