Name: Braxton Salyer
Type: User
Bio: Software Engineer focused on foundational library-level code and low-level, high performance systems, including 3D graphics, DSP, and real-time systems.
Location: Oklahoma City, Oklahoma
Braxton Salyer's Projects
A multi-threaded Signals and Slots implementation for Rust
A VS Code like winbar for Neovim
A simple and configurable git blame line annotation for Neovim 0.7+ using pure lua
A Proof-of-Concept for a Modern Standard Library for GNU C 11+
Utilities for coc.nvim extensions
my personal dotfiles
A C++20 library for sequence-orientated programming
Fusion Graphics Toolkit
Personal implementation of the popular "Ray Tracer In A Weekend" project (in a little more than one weekend)
C++20 Value-oriented Metaprogramming Library
Platform and Architecture Detection and Feature Test Macros for C++
Library of various utilities and types for the Hyperion Engine, including logging, error handling, data-structures, and various monads
JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, RTAS and AAX audio plug-ins.
Magnus Game Engine
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
A Linux program to handle GPU switching on Optimus laptops.
Fork of OpenSceneGraph for OpenMW-specific performance improvements
A clean, three-column Sphinx theme with Bootstrap for the PyData community
Scarlet Letters Productions Website
📦 An official xmake package repository