Name: Matthew Bramah-Taylor
Type: User
Bio: Gameplay Programmer at Bulkhead Interactive since June 2019. All of the code I put on here relates to personal projects only.
Twitter: BramahTaylor
Location: Derby, United Kingdom
Blog: https://bramahtaylor.wordpress.com/
Matthew Bramah-Taylor's Projects
C++ Application Demonstrating the Use of Fuzzy Logic as a Steering System for Games AI
DirectX 11 CPU-side implementation of various terrain generation algorithms
A procedural terrain generator using the marching cubes algorithm and 3D noise algorithms.
Networked Pong built with SFML
C++ Application Demonstrating Step-by-Step Execution of the A* Pathfinding Algorithm
PSVita game involving matching shapes rendered relative to markers
A personal project for tinkering with various aspects of procedural terrain generation