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lynxlynxlynx avatar lynxlynxlynx commented on August 15, 2024

I'm not sure it would help. Wouldn't they get drawn over shroud of war too?
An optimisation would be possible via the explored bitmap, but it's coarse, so that wouldn't fix everything.

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bradallred avatar bradallred commented on August 15, 2024

This seems to only be happening with dead actors (and items), the living behave properly for both fog types.

Of course, a partially "obscured" actor would still fully visible I assume (maybe not if their SpriteCover accounts for full fog), so you are right, its not really a fix, but it would be an improvement and also a potential performance win to cull them.

a full fix would be to draw the fog on the top layer, but still might look into culling

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lynxlynxlynx avatar lynxlynxlynx commented on August 15, 2024

What makes bodies and ground piles different? As it sounds like something that could fixed on load, not on draw.

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bradallred avatar bradallred commented on August 15, 2024

I'm afraid that is beyond my current knowledge.

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bradallred avatar bradallred commented on August 15, 2024

If we just implement the suggested fix for #111 this should presumably disappear.

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