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green-s avatar green-s commented on September 3, 2024

You could use rust-embed (or includedir or include_dir), or tar/zip your files in your build script and embed with include_bytes!, then traverse/unpack at runtime.

Then you set up the routing of your web server (e.g. actix-web) to resolve to the embedded files. If using rust-embed you call get(path) on the generated struct. You could use mime_guess to set the content type.

It's probably only worth doing this for release builds since include_* macros can significantly increase compile times. AFAIK that's a compiler bug that may be fixed but for now I'm not sure there's much you can do apart from appending the files to the binary somehow.

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passy avatar passy commented on September 3, 2024

Depending on how many resources you have, you may be able to get away with just inlining them manually. In my case I could just use base64 data URIs and include_str! the HTML file. But if you require a build step for your JS, @green-s's option sounds great.

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