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Brian McDonald's Projects

assimp icon assimp

Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.

atf icon atf

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

box2d icon box2d

Box2D is a 2D physics engine for games

cecil icon cecil

Cecil is a library to generate and inspect programs and libraries in the ECMA CIL form.

docker icon docker

LibreNMS Docker image based on Alpine Linux and Nginx

embree icon embree

Embree ray tracing kernels repository.

enet icon enet

ENet reliable UDP networking library

fastshell icon fastshell

Fiercely quick front-end boilerplate and workflows, HTML5, Gulp, Sass

flixel icon flixel

flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.

fna icon fna

FNA - Accuracy-focused XNA4 reimplementation for open platforms

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