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Comments (5)

theBGuy avatar theBGuy commented on July 28, 2024

Not sure what to tell you, cpu usage of the mule profile I just started isn't any higher than normal

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diafree avatar diafree commented on July 28, 2024

My AutoMule.js file configuration is as below and Diablo 2 running with that profile, CPU usage exceeds 40%

If 'continuous mule' is not used, the cpu usage is not abnormally high. But because of the queue I want to use this function

Is it a problem to use the Korean version of Diablo to use the function?

		// Trigger muling at the end of a game if used space in stash and inventory is equal to or more than given percent.
		usedStashTrigger: 90,
		usedInventoryTrigger: 80,

		// Mule items that have been stashed at some point but are no longer in pickit.
		muleOrphans: true,
		// Continuous Mule settings
		continuousMule:	true, // Mule stays in game for continuous muling. muleProfile must be dedicated and started manually.
		skipMuleResponse: false, // Skip mule response check and attempt to join mule game. Useful if mule is shared and/or ran on different system.
		onlyLogWhenFull: false // Only log character when full, solves an issue with droppers attempting to use characters who are already in game

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theBGuy avatar theBGuy commented on July 28, 2024

https://github.com/blizzhackers/kolbot/tree/mule-fixes try this branch and let me know if it lowers it

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diafree avatar diafree commented on July 28, 2024

I tested it, but the cpu usage is still high.

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theBGuy avatar theBGuy commented on July 28, 2024

The current version for the mule-fixes branch should fix this.

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