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KevinCalderone avatar KevinCalderone commented on August 16, 2024

Short Version:

Abilities are treated a bit differently in the engine than the other types. If you want a unique string identifier for an ability, I would suggest "friendly_name".

Long Version:

The "name" field is the internal string identifier for an instance of a type. Abilities are a bit different where the name is not actually unique. Each Ability can have multiple sub-commands identified by an index number (that is why "name" got split into "link_name" and "link_index"). For example, in the engine "Patrol" and "HoldPosition" are actually sub-commands of the "Move" ability. It would be confusing to refer to these as "Move_1", "Move_2", so we added the "friendly_name" field where we manually gave them all clearer names.

As mentioned in issue #64, I'd like to do a pass giving all these types a "friendly_name" field and encourage people to just use that. Actually once we do that, we should probably just remove all the other name fields other than the "friendly_name" one.

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davechurchill avatar davechurchill commented on August 16, 2024

Makes sense, thanks

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herodrigues avatar herodrigues commented on August 16, 2024

Hi @davechurchill

Can you please close this issue?
Trying to clean up the issues list in order to bring more contributors.

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