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KevinCalderone avatar KevinCalderone commented on August 16, 2024 1

You can get it from Observation()->GetRawActions(). That is the list of all actions the user performed since the last gameloop.

That will contain more than just train actions through. To get what the train/build ability_id is for a specific unit, you can look it up at UnitTypeData::ability_id in Observation()->GetUnitTypeData().

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luka-papez avatar luka-papez commented on August 16, 2024

@KevinCalderone just a quick question regarding OnUnitCreated.

Is it called when the player has clicked "build this unit" or is it called after it has actually finished producing?

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KevinCalderone avatar KevinCalderone commented on August 16, 2024

It is called when it finishes producing.

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luka-papez avatar luka-papez commented on August 16, 2024

@KevinCalderone Is it possible to trigger an event upon issuing such a command?

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herodrigues avatar herodrigues commented on August 16, 2024

I see this issue was referenced in a PR which is already merged.
Was this solved?

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