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BlakeBr0 avatar BlakeBr0 commented on August 18, 2024 1

Might add different ways to get them though, I feel like that would improve the "mechanic" a lot.

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InjuredWolf avatar InjuredWolf commented on August 18, 2024

Perhaps make the Base Crafting Seed plantable?

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BlakeBr0 avatar BlakeBr0 commented on August 18, 2024

The point was there would be no seed for it.

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InjuredWolf avatar InjuredWolf commented on August 18, 2024

Yeah, ore-only materials are somewhat annoying. You can't really have them be renewable without external mods.

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BlakeBr0 avatar BlakeBr0 commented on August 18, 2024

I had an idea where essence pickaxes (and maybe other tools/weapons) has a chance to drop them, not sure how well that would work though.

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Nuinethir avatar Nuinethir commented on August 18, 2024

Wanted to chime in as I am experiencing this...

I am playing a custom modpack with Captive Minecraft IV, and without Prosperity Ore generated, the mod is useless. I have added it to the drop table for the Water Strainer mod (at a 5% drop rate on the best filter to make it fair), but there should be another solution here.

Perhaps a rare chance to drop from monsters (Prosperity Shards, similar to zombies dropping iron ingots) that would later allow us to craft Prosperity seeds (as a T5 seed recipe). These two options would be disabled by default (and enabled via a config change), so those that play pre-generated saves (Captive Minecraft, Skyblock, custom challenge maps, etc.) can still use the mod without relying on another mod to fill the gap.

Thanks for reading! :)

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