Comments (1)
Hi,
I never tested the code on Windows, but I don't think that's how you install the sfml. Check this guide to install it with code blocks.
And I don't know the time for 1 million points. But the graphic display is not really optimized, so it should be a lot quicker.
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Related Issues (20)
- Adding triangle indices HOT 1
- Any ideas on how to unit test the result? HOT 2
- Consider moving all library code into `delaunay.h` to make a single header library HOT 5
- Upgrade to C++17 standard HOT 1
- Change build system
- Use double type only
- Use system provided catch header file HOT 1
- Flags for release build
- Fix bugs caused by #18
- could not run the command with make HOT 1
- Allow using float instead of double HOT 9
- Download catch2 in meson file if not found
- Triangulation fails if there are almost colinear points in input HOT 1
- compile error on VC++ 2015 HOT 4
- Is there a way to get the indices from the original array of the triangle vertices? HOT 6
- std::vector<_Ty>::push_back No overloaded functions to accept 0 parameters in vs2012 HOT 1
- Performance of the library HOT 3
- Allow for doubles instead of just floats HOT 2
- Support Concave Polygon? HOT 3
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