Comments (5)
Unfortunately I updated my mac to latest 10.9 and now I can't test on 10.8. It built on 10.8 until recently, I'm not sure what happened. The problem is due older compiler relying on TR1 instead C++11. Try following ifdefs that wrapping anything that has tr1/ in include path.
from bgfx.
I solved it by:
- add
buildoptions { "-std=c++11", "-stdlib=libc++" }
linkoptions { "-std=c++11", "-stdlib=libc++" }
to osx configuration section; - run "premake4 --file=premake/premake4.lua --gcc=osx xcode4" to generated xcode project, and compile from there
The reason that I use xcode instead of gmake target, is that c++ and linker flags were not pass to generated make file correctly by premake (premake 4.4 beta 5).
btw, is it possible to set xcode project's OSX Deployment Target via premake?
from bgfx.
Yeah you need to install command line tools for Xcode (or something like that) in order to compile with makefile. I don't use Xcode at all, so I'm not sure what's deployment target?
from bgfx.
I got command line tools installed, but still qmake version won't work. ( I verified the make file generated, no cxx flags been generated, so it failed to compile c++11 code). But I can live with xcode solution for now ;)
In Xcode, you can use say OSX 10.9 SDK, and build for 10.8 as deployment target.
from bgfx.
Cool that Xcode works! I have it installed but it looks scary so I never run it... I might try to run it an d build for 10.8 and see what's failing. :)
from bgfx.
Related Issues (20)
- Clean macOS build of examplesDebug crashes with [MTLRenderPipelineReflectionInternal vertexBindings] exception HOT 6
- Vulkan renderer crashes after only a couple thousand draw calls. HOT 12
- One test fails HOT 4
- Dynamic vertex buffers getting overwritten after bgfx::update HOT 19
- With GL renderer and wayland, switching to full screen with crtl-f results in nothing (nvidia) or not much (amd) being rendered HOT 2
- Blitting between two textures with BackbufferRatio sizes crashes when window is resized
- xx-splat - 3D Gaussian Splatting for Real-Time Radiance Field Rendering HOT 11
- Vulkan fail to create swapchain on Wayland (Call to a X11 function ?) HOT 9
- Bug: DX3D12 crash in Debug mode HOT 7
- Small fix on soname defining on ldflags for Android examples. HOT 2
- Crash on linux (default backend - vulkan) with custom window handle and native display is NULL HOT 6
- Shaderc.cpp incorrectly adds PSSL preamble to compute shader HOT 1
- macOS version compatibility HOT 2
- Bad Vulkan performance due to weak index/vertex buffer management HOT 1
- Crash on resize: Nvidia RTX 4090 + Vulkan + Linux HOT 3
- Metal: example-01-helloworld corrupted render when MSAA is enabled HOT 2
- Shifted window buffer location when resizing a window HOT 1
- Vulkan Backend - incorrect mipmap generation for cubemap frame buffers. HOT 4
- Unable to build bgfx for iOS Simulator x86_64 arch HOT 4
- Vulkan on Android: the frame isn't updating (ONLY THE FIRST FRAME IS RENDERED) HOT 4
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