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bkader avatar bkader commented on August 19, 2024 1

Well, if you really want to remove that function, the easiest and fasted way to do it is by simply emptying the content of that function, making it look like:

function Skada:MemoryCheck() end

Or if you give me time, I will add an option to enable/disable memory check.

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bkader avatar bkader commented on August 19, 2024 1

Screenshot_13
@MaelKoT you can update the addon now, you will see this option added instead of modifying the files.
Whenever you have the chance to check if the fps drop is gone let me know please so I can close this issue. For now we will leave it open.

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bkader avatar bkader commented on August 19, 2024 1

It has been already a 7 days, I presume that you didn't have any FPS drop or you didn't have the chance to test it. In either cases, I am closing this issue for now. Thanks a lot for your feedback.

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bkader avatar bkader commented on August 19, 2024

Thanks for reporting this, it is fixed now. It should be Skada:Print instead of self:Print.
As for the MemoryCheck function, it is only called out of combat and only in 2 situations:

  1. 3 seconds after the log (PLAYER_ENTERING_WORLD).
  2. 3 seconds after the combat ends.

I don't know if it was this specific lua error that was causing your FPS drop or the function itself or even something else, but try the fix and let me know.
THanks again.

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MaelKoT avatar MaelKoT commented on August 19, 2024

Thanks, now I know when this function is called.
It's just that I specially set in the settings to save a large number of fights (~ 30-40), so that I can view them later, and not accidentally lose anything. I understand, this will take more memory and I don't want to see a warning 3 seconds after each fight ends. Is there anything I can do about this?

And yes - maybe Im wrong, and the FPS falls after battle, not during, now Im not sure about this anymore...

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