Comments (1)
조치 사항
- 이미 로드가 끝났을 땐 다시 로드하지 않도록 변경 (속도 향상)
- C 유물을 제거하고자 했으나 오히려 C++이 문제를 일으켰기 때문에 extern "C" 선언,
- 코드 생성을 멀티 쓰레드에서 멀티 쓰레드 DLL로 변경.
- CreateThread에서 _beginthreadex로 변경.
여전한 문제
- 빈도 수는 줄었으나, garbage collection error 발생하면서 게임이 종료됨.
- 문자열 조합에서 여전히
std::string
,std::ostringstream
을 사용 중
from rgssfont.
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from rgssfont.