Comments (6)
Since you have an account here, you could also quickly fork the repository, add it as additional remote and push to here. 😉
from gwork.
Thanks for looking at this. Adding a pull request makes it easier to comment on the code and submit changes. As mentioned it is easy to fork this repo, push your changes to it and create a pull request. Thanks!
from gwork.
I'm not interested in using github that much, sadly. If you don't want to merge the patch, I understand.
It is for the gwork-branch, I should also mention.
from gwork.
You already have an account with Github. All you have to do is clone this project and push your changes to it. There is no central repo for Git so you can just move the changes around. That is probably easier than creating a diff.
The advantage of a pull request is that it can be reviewed, and the automated testing will check the code in the PR.
from gwork.
PR at #43
from gwork.
I'll close this since we have a PR now. Thanks for creating.
from gwork.
Related Issues (20)
- Created a Discord server for anyone that wants to chat on GWorK
- Segfault when clicking on ImagePanel in GworkAllegro5Sample HOT 2
- CacheToTexture Never Updates Cached Textures? HOT 1
- Refactor colour picker HOT 1
- Baking FreeType Into Gwork? HOT 12
- Reduce compiler coverage in tests
- "LARGE_INTEGER" and "QueryPerformanceCounter" problem HOT 2
- Can't build OpenGL sample with MinGW HOT 1
- Can't use GWork as cmake `subdirectory`. HOT 1
- Fix OpenGL Core for OSX HOT 2
- OpenGL* renderer: UTF-8 multi-byte symbols are not rendering HOT 17
- GLFW input handler is now working with GLFW3 HOT 1
- Resource management refactoring HOT 12
- Add WYSIWYG editor
- Support multiple renderers
- Add Font Module
- Investigate Gwk::Utility::Widen too slow HOT 1
- SFML2 Compile fails - Linux Mint 18.3 HOT 2
- Error: expression in new-declarator must have integral or enumeration type HOT 1
- OpenGL renderer broken HOT 4
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from gwork.