Comments (3)
Hi. Thanks for your report.
Loading of SVGs via the <image> element is not currently supported. This is
documented on the Implementation Details page
(https://code.google.com/p/androidsvg/wiki/SVGImplementationDetails).
At the moment it is not high on the to-do list, but that can be influenced by
how man people have starred this issue.
Original comment by [email protected]
on 12 Jan 2015 at 6:57
- Changed state: Accepted
from androidsvg.
Fair enough, although in the mean time the contradictory documentation should
probably be updated at https://code.google.com/p/androidsvg/ . (It currently
claims <image> is fully supported.)
Also, would you take patches? And if so, how do you think SVG support should be
added?
Original comment by [email protected]
on 12 Jan 2015 at 11:00
from androidsvg.
Yes I would accept high quality patches. I haven't seen this as a high
priority feature because I assumed that most people would be using SVG for
simpler things like icons, diagrams, game art etc.
As for implementing this feature. The API would need to extended
(SVGExternalFileResolver.resolveSVG()) which would rely on the app calling
SVG.getFromXX() and returning an SVG. Then the render(SVG.Image) method would
need to be modified to do the right thing with that SVG. It's probably not
horrendously complicated. Although I may be missing something.
I'll put it on my todo list for the next release, unless you get there first.
Original comment by [email protected]
on 14 Jan 2015 at 8:45
from androidsvg.
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from androidsvg.