Comments (6)
Hi. Thanks for the report.
I have a suspicion this might be a duplicate of Issue 25. I have just realised
that fix did not get backported to 1.2.1.
In any case I'll check this out tomorrow and release an update.
Original comment by [email protected]
on 4 Feb 2014 at 7:59
- Changed state: Accepted
from androidsvg.
My test app is rendering this fine. Are you drawing this to the screen
yourself, or are you using SVGImageView to do it?
Original comment by [email protected]
on 5 Feb 2014 at 3:40
from androidsvg.
I'm drawing it myself with SVG.renderToCanvas(). I already had a view class
that used svg-android, and I rewrote it to use androidsvg. I can attach this
class if that would help.
Original comment by [email protected]
on 5 Feb 2014 at 3:44
from androidsvg.
Yes please. Or send it to me at [email protected] if you prefer.
Original comment by [email protected]
on 5 Feb 2014 at 4:42
from androidsvg.
The issue went away when I modified my class to render into a Bitmap on a
separate thread. I'm not sure what the practical difference is but it renders
just fine 100% of the time now.
Original comment by [email protected]
on 6 Feb 2014 at 2:23
from androidsvg.
Closing this issue. Turns out that the SVG was being rendered using the
hardware 2D renderer and it was limitations of the hardware renderer that were
causing the artifacts.
Original comment by [email protected]
on 6 Feb 2014 at 3:12
- Changed state: WontFix
from androidsvg.
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