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Comments (6)

GoogleCodeExporter avatar GoogleCodeExporter commented on May 30, 2024
Hi. Thanks for the report.

I have a suspicion this might be a duplicate of Issue 25.  I have just realised 
that fix did not get backported to 1.2.1.

In any case I'll check this out tomorrow and release an update.

Original comment by [email protected] on 4 Feb 2014 at 7:59

  • Changed state: Accepted

from androidsvg.

GoogleCodeExporter avatar GoogleCodeExporter commented on May 30, 2024
My test app is rendering this fine.  Are you drawing this to the screen 
yourself, or are you using SVGImageView to do it?

Original comment by [email protected] on 5 Feb 2014 at 3:40

from androidsvg.

GoogleCodeExporter avatar GoogleCodeExporter commented on May 30, 2024
I'm drawing it myself with SVG.renderToCanvas(). I already had a view class 
that used svg-android, and I rewrote it to use androidsvg. I can attach this 
class if that would help.

Original comment by [email protected] on 5 Feb 2014 at 3:44

from androidsvg.

GoogleCodeExporter avatar GoogleCodeExporter commented on May 30, 2024
Yes please. Or send it to me at [email protected] if you prefer.

Original comment by [email protected] on 5 Feb 2014 at 4:42

from androidsvg.

GoogleCodeExporter avatar GoogleCodeExporter commented on May 30, 2024
The issue went away when I modified my class to render into a Bitmap on a 
separate thread. I'm not sure what the practical difference is but it renders 
just fine 100% of the time now.

Original comment by [email protected] on 6 Feb 2014 at 2:23

from androidsvg.

GoogleCodeExporter avatar GoogleCodeExporter commented on May 30, 2024
Closing this issue.  Turns out that the SVG was being rendered using the 
hardware 2D renderer and it was limitations of the hardware renderer that were 
causing the artifacts.

Original comment by [email protected] on 6 Feb 2014 at 3:12

  • Changed state: WontFix

from androidsvg.

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