Comments (3)
I can't reproduce on macOS with an m1 arm processor, it's likely a macOS Intel only issue
from bevy.
I would expect either the winit or wgpu upgrade, for those trying to bisect.
from bevy.
duplicate of #9035
from bevy.
Related Issues (20)
- Unable to load folder HOT 2
- 100% CPU on very simple scene HOT 5
- Scene struct missing summary
- Mysterious crash if you run .init_state before adding DefaultPlugins now ! HOT 1
- `Mesh` should allow iterating over the stored `MeshVertexAttribute`s HOT 1
- Some examples are broken after packed growable buffers
- Upstream asset loading solutions HOT 3
- 3d shapes web example crashes when enabling wireframes HOT 1
- bevy_reflect: Consider API for getting kind info HOT 4
- Processed assets should be able to have a different file extension than unprocessed assets
- Deprecate either `animation_is_playing` or `is_playing_animation` from AnimationPlayer HOT 1
- Disabling msaa_writeback breaks multi-camera UI HOT 2
- Tonemapping affects other cameras in split screen HOT 3
- Asset data from code is not sent to the GPU appropriately (on webgl2) HOT 2
- Method to get a random entity from a query HOT 5
- Animation: Layered Blend Per Bone HOT 2
- It's possible to hit unreachable code of the standard library when compiling with `dynamic_linking` and `release` on Windows in certain cases
- Allow bundle to be inserted without overwriting duplicate components HOT 1
- 0.14 Windows 11 bug: Invisible App Window stuck at frame 1 and never render after HOT 5
- Linker error when using meshlet_processor feature on Linux HOT 2
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from bevy.