Related Issues (20)
- Hot asset reloading example does not update when saving torus.gltf HOT 5
- Collecting into a vec leads to better performance for `iter_combinations_mut` HOT 1
- Gizmos circle_2d does not appear for the first few times it is requested after bevy startup HOT 1
- links in bevy/crates/bevy_ecs/README.md does not exist. HOT 1
- Track callsites of where observers are initially triggered. HOT 1
- `CombinatorSystem` is unsound HOT 2
- UI elements randomly disappear for some frames on specific android devices HOT 4
- Bevy needs better support for pre-multiplied alpha textures and sprites HOT 2
- Allow gizmos to render behind sprites
- UI rounding is applied before UI scaling HOT 2
- Footgun when chaining observer registrations on World vs App
- `embedded_asset!` does not work in multi-crate workspace + release build HOT 1
- viewport-to-world doesn't work well HOT 1
- Check benchmarks in CI HOT 1
- Consider what to do with wgpu_trace feature HOT 2
- Docs for Observer should mention what happens if you use a bundle in the `Trigger`
- Add type registration for a11y::Focus
- AlphaToCoverage can't be used with base_color_texture
- `bevy` fails to build with just `bevy_dev_tools` feature HOT 1
- Adding proc_macro `#[required(TransformComponent, ...)]` for Component. HOT 2
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