Comments (1)
BTW, at first I thought that this might be difficult to fix because clipping happens earlier in the pipeline. However, if the UV coordinates are correct for background images, then they should also be correct for rounded corners. So it might not be that difficult.
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Related Issues (20)
- Lack of Doc Comments in some Render Related Files
- Exit not correctly tearing down graphics stack?? HOT 1
- RenderAssetUsages::RENDER_WORLD assets are not cleaned when their handles are dropped HOT 1
- Ui border is 1 pixel too large, or is getting aliased. HOT 11
- Audio getting progressively worse. (By default) HOT 8
- Text styles should be inheritable HOT 1
- Support user interaction in `ci_testing` HOT 1
- UI Node's transform is sometimes incorrectly calculated HOT 15
- Setting 'Specular Transmission' to a value higher than 0.0 on a standard material (or ext material) -> it wont write to depth buffer HOT 1
- Adding VolumetricLight makes objects near the camera brighter HOT 1
- Re-using transform in other apps requires a lot of deps HOT 2
- bevy_app doesn't compile without default features
- Implement `Reflect` for all `bevy_math` types HOT 1
- ComputedStates are not linked from the `States` documentation
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- Examples should use the `From<Color>` impl for `StandardMaterial`? HOT 2
- Lightmaps break when deferred rendering is enabled HOT 1
- STATUS_ACCESS_VIOLATION in CorePipelinePlugin HOT 11
- Allow me to rotate a UiImage node or ui texture HOT 1
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