Comments (6)
Sorry about that - the latest commit takes care of the problem i believe!
from fruit-crush.
There is another bug sadly
Error
lib/iffy.lua:167: attempt to index local 'infile' (a nil value)
Traceback
lib/iffy.lua:167: in function 'newAtlas'
src/util.lua:24: in main chunk
[C]: in function 'require'
main.lua:1: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
from fruit-crush.
thanks for pointing it out! I forgot to use the updated version of iffy in fruit-crush! I do hope the latest commit should fix this!
from fruit-crush.
Now I can access the game however after 2 rounds I get this
`Error
lib/euler.lua:16: bad argument #1 to 'Max' (number expected, got nil)
Traceback
[C]: in function 'Max'
lib/euler.lua:16: in function 'constrain'
src/Entities/ScoreBoard.lua:7: in function 'init'
lib/Class.lua:79: in function 'ScoreBoard'
src/Scenes/RoundOverState.lua:5: in function 'enter'
src/StateMachine.lua:25: in function 'switch'
src/Scenes/PlayState.lua:132: in function '_oncomplete'
lib/flux.lua:174: in function 'update'
src/Scenes/RoundOverState.lua:40: in function <src/Scenes/RoundOverState.lua:39>
src/StateMachine.lua:38: in function 'update'
main.lua:8: in function 'update'
[C]: in function 'xpcall'`
from fruit-crush.
Yeah that's a bug in the level-generator algorithm! I'm sorry but I can do nothing about it (as i lost interest in the project and am currently working on some other thing)! I'd however love if someone can come up with a fix and make a PR on that!
(again sorry for being lazy here) :>
from fruit-crush.
Issue SOLVED!
In this commit!
The problem was that I forgot to add a End Game State, which looks like this.
Hopefully everything should be solved now @kasteiner!
from fruit-crush.
Related Issues (1)
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