Comments (2)
Greetings!
If you added the DLL directly into Unity, you likely need the additional dependencies like MonoMod.
I personally never tested using HarmonyX directly in Unity as it isn't its general use case (instead the use case is to embed HarmonyX with mod loaders, preferably using packages off NuGet). Nevertheless, you will need MonoMod libraries in addition to HarmonyX if you are referencing it manually and not from NuGet.
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Marking this as resolved since we don't have any plans or need for packages aimed at Unity editor. If you need HarmonyX there, you can reference the assemblies manually. That said, we'll take a PR if someone does want to make a Unity-specific packaging for HarmonyX
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Related Issues (20)
- [Wiki] Typos in section 1.4 HOT 1
- [Wiki] Error using the provided postfix in section 1.4 HOT 1
- When will v2.11.0 be published on NuGet? HOT 2
- Android IL2CPP Support HOT 1
- v2.11.0: patch with "ref string" on "static external" method produces garbage HOT 5
- Harmony doesn't work when path contains non-ANSI characters HOT 1
- How do I call a private function within a postpatch HOT 8
- How do I find the asset directory of stuff stored in a unity game? HOT 1
- Reverse patches appears to be broken
- Assembly.GetExecutingAssembly causing game to crash HOT 8
- System.Reflection.Emit.ILGeneration is not supported on this platform when using Transpilers. HOT 4
- HarmonyX 2.13 in 7dtd: Interface Default Implementations failing to patch with odd error.
- Empty Transpiler Causing Issues HOT 1
- How to override explicit interface methods? HOT 1
- When did it start to support net 7 or 8? HOT 1
- Cannot unpatch extern method patch
- Patching ref parameter with IL2Cpp results in invalid IL
- Usage with unity
- Empty Harmony Annotations Cause ArguementException: No Target Method Found HOT 2
- Skipping a patch when a method isnt found HOT 1
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