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BONNe avatar BONNe commented on July 18, 2024

CaveBlock world is full of blocks. It will be calculated in cave level.

It means, that if you have a configuration, where stone block weight is 1, then calculating island level will be enormous. As well as removing any block would mean that cave level decreases, as you remove block from the world.

I would suggest doing obvious thing: set value for stone to 0, and set air block value to 1. Or something like that.

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PuppetMasterZee avatar PuppetMasterZee commented on July 18, 2024

I'm sorry, I neglected to say that we already did set block weights for naturally generated blocks to 0.
EDIT: We used the default config and then edited it to set ores, stone, and all naturally generated blocks to zero.

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BONNe avatar BONNe commented on July 18, 2024

Can you check your own island "blocks" that create value?

It is possible to do via: /[player_cmd] top and clicking on the bottom icon (if you use default panels).

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PuppetMasterZee avatar PuppetMasterZee commented on July 18, 2024

We are using default islands with default config.

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MissGamerz avatar MissGamerz commented on July 18, 2024

we stand on the island not doing anything and the island level plumits into negatives as in (first creation 3000+ then wait 10 minutes without doing anything at all on your island it will be -33000 or even lower than that).

we changed all natually generating blocks to 0 including not limited to AIR and CAVE_AIR, BEDROCK, STONE, DIORITE, DIRT, GRAVEL, ANDESITE, GRANITE, all "ORE" blocks including deepslate values

every test conducted was done with fresh worlds/database and player data was deleted from the world files

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BONNe avatar BONNe commented on July 18, 2024

@tastybento Can confirm...
level calculation reduces cave level each time it is calculated. Could you move this issue to the Level addon?

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BONNe avatar BONNe commented on July 18, 2024

We are using default islands with default config.

I think I got something:
Can you run the command: cave level <player> from the console 2 times with a bit of delay between them?

It will print out the "blocks" that are calculated for the level.

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BONNe avatar BONNe commented on July 18, 2024

So, a fast fix would be to disable the bedrock floor in caveblock config file:
https://github.com/BentoBoxWorld/CaveBlock/blob/7bbcd40df2429739a51496d861d9d203b67d2bee/src/main/resources/config.yml#L104

Apperantly, CaveBlock started to generate dirt and grass_block layer at the top of the world bellow bedrock block. As the bedrock is above grass block, it turns into dirt and that is the reason why it decreases cave level.

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BONNe avatar BONNe commented on July 18, 2024

@tastybento I am sorry, this is not Level addon issue.
This is CaveBlock issue. I will solve it in next caveblock verison.

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BONNe avatar BONNe commented on July 18, 2024

I pushed a new CaveBlock version that should fix the "dropping" level.

The issue was with the new world generation, as it generated grass blocks below the top bedrock layer. And as the world updates and grass blocks become dirt, every player lost a lot of levels.

This, however, would require regenerating caveblock world as the top of the world is 5 dirt layers below bedrock.

https://ci.codemc.io/job/BentoBoxWorld/job/CaveBlock/420/

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