Comments (10)
CaveBlock world is full of blocks. It will be calculated in cave level.
It means, that if you have a configuration, where stone block weight is 1, then calculating island level will be enormous. As well as removing any block would mean that cave level decreases, as you remove block from the world.
I would suggest doing obvious thing: set value for stone to 0, and set air block value to 1. Or something like that.
from level.
I'm sorry, I neglected to say that we already did set block weights for naturally generated blocks to 0.
EDIT: We used the default config and then edited it to set ores, stone, and all naturally generated blocks to zero.
from level.
Can you check your own island "blocks" that create value?
It is possible to do via: /[player_cmd] top
and clicking on the bottom icon (if you use default panels).
from level.
We are using default islands with default config.
from level.
we stand on the island not doing anything and the island level plumits into negatives as in (first creation 3000+ then wait 10 minutes without doing anything at all on your island it will be -33000 or even lower than that).
we changed all natually generating blocks to 0 including not limited to AIR and CAVE_AIR, BEDROCK, STONE, DIORITE, DIRT, GRAVEL, ANDESITE, GRANITE, all "ORE" blocks including deepslate values
every test conducted was done with fresh worlds/database and player data was deleted from the world files
from level.
@tastybento Can confirm...
level calculation reduces cave level each time it is calculated. Could you move this issue to the Level addon?
from level.
We are using default islands with default config.
I think I got something:
Can you run the command: cave level <player>
from the console 2 times with a bit of delay between them?
It will print out the "blocks" that are calculated for the level.
from level.
So, a fast fix would be to disable the bedrock floor in caveblock config file:
https://github.com/BentoBoxWorld/CaveBlock/blob/7bbcd40df2429739a51496d861d9d203b67d2bee/src/main/resources/config.yml#L104
Apperantly, CaveBlock started to generate dirt and grass_block layer at the top of the world bellow bedrock block. As the bedrock is above grass block, it turns into dirt and that is the reason why it decreases cave level.
from level.
@tastybento I am sorry, this is not Level addon issue.
This is CaveBlock issue. I will solve it in next caveblock verison.
from level.
I pushed a new CaveBlock version that should fix the "dropping" level.
The issue was with the new world generation, as it generated grass blocks below the top bedrock layer. And as the world updates and grass blocks become dirt, every player lost a lot of levels.
This, however, would require regenerating caveblock world as the top of the world is 5 dirt layers below bedrock.
https://ci.codemc.io/job/BentoBoxWorld/job/CaveBlock/420/
from level.
Related Issues (20)
- support for the latest api of Advanced Chest HOT 5
- top island members is giving not only members
- Missing VisitAddon ? HOT 2
- Level Addon Custom Data support Like texture packs HOT 3
- %Level_[gamemode]_island_level_max% placeholder HOT 1
- Add a command to view the number of certain blocks placed on the player's island HOT 3
- Add an option for increasing point requirements per level with each level-up HOT 5
- Command to add level points to an island HOT 2
- Level addon counts and adds ocean floor blocks to level. HOT 8
- Build bug with Ultimate Stacker HOT 1
- Upgrade the limit of the blocks
- Generic top or stats feature for server management. HOT 1
- Placeholder: %aoneblock_island_members_count_top_value_X% HOT 4
- Placeholder: %Level_aoneblock_top_weighted_name_x% HOT 1
- NPE: Could not pass event InventoryClickEvent to BentoBox v2.0.0-SNAPSHOT-b2514 HOT 3
- /is top spams "Visits are disabled in this island" HOT 1
- Levels - List Customizability HOT 3
- Incompatibility with UltimateStacker HOT 7
- Error when running level command without UltimateStacker
- Performance issue with tops HOT 14
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from level.