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ClassicRockFan avatar ClassicRockFan commented on June 14, 2024

Okay, so I've decided that I'm being extremely stupid somewhere after doing the additional graphics stuff (normal mapping, parallax mapping, etc.) so I'm starting the series over again, I am keeping the quaternion stuff though because that was a pain in the arse to make. If anyone has any ideas for what I might have done wrong, I'm all ears.

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ClassicRockFan avatar ClassicRockFan commented on June 14, 2024

So I've narrowed it down to the parallax mapping. Going to go through the video again soon.

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CesarChodun avatar CesarChodun commented on June 14, 2024

I think it might be problem with normals... If it is you should try to select this wrong displayed faces and select "flip direction" in UVs section(on the left).

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ClassicRockFan avatar ClassicRockFan commented on June 14, 2024

It's not an issue with the normals. It was something to do with how I was calculating one of my matrices or something with the tangents and bi tangents.

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CesarChodun avatar CesarChodun commented on June 14, 2024

... That is weird. Do you think it is something wrong with your Quaternion class? If it is, you might try vecmath library for test. However Quaternion class works fine for me... When I was doing this series. I had a problem with mesh texture map, and I have to do mesh loading for my self... But in this case I'm not sure if it is a problem...
vecmath-kopia.jar.zip

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