Comments (5)
Okay, so I've decided that I'm being extremely stupid somewhere after doing the additional graphics stuff (normal mapping, parallax mapping, etc.) so I'm starting the series over again, I am keeping the quaternion stuff though because that was a pain in the arse to make. If anyone has any ideas for what I might have done wrong, I'm all ears.
from 3dgameengine.
So I've narrowed it down to the parallax mapping. Going to go through the video again soon.
from 3dgameengine.
I think it might be problem with normals... If it is you should try to select this wrong displayed faces and select "flip direction" in UVs section(on the left).
from 3dgameengine.
It's not an issue with the normals. It was something to do with how I was calculating one of my matrices or something with the tangents and bi tangents.
from 3dgameengine.
... That is weird. Do you think it is something wrong with your Quaternion class? If it is, you might try vecmath library for test. However Quaternion class works fine for me... When I was doing this series. I had a problem with mesh texture map, and I have to do mesh loading for my self... But in this case I'm not sure if it is a problem...
vecmath-kopia.jar.zip
from 3dgameengine.
Related Issues (18)
- Your Input class is unneeded. HOT 3
- Texture flipping HOT 3
- Weird If statement HOT 3
- F# discrepancy HOT 3
- sampling.glh missing HOT 4
- Unneeded re-declaration of lights HOT 2
- No Compatible Shaders for Mac HOT 2
- #8 No Triangle Displayed HOT 1
- Pointlights HOT 14
- seg fault HOT 1
- cannot convert from 'const 4-component vector of highp float' to 'FragUserData 3-component vector of highp float' HOT 1
- Fix Y-axes camera HOT 5
- After tutorial 47, the camera has inheritance issues
- Camera's orientation gets locked into place HOT 1
- IDEA Dont sees src as a source folder
- finalize method HOT 5
- Mesh-Optimisation HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from 3dgameengine.