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benj778's Projects

animation-system icon animation-system

An experiment on creating an animation system similar to Unreal Engine 4 from scratch.

aobaapi icon aobaapi

C++ API/library for 3D polygonal mesh modeling

area-light-shadows icon area-light-shadows

A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.

atmosphere icon atmosphere

A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.

benj778 icon benj778

Config files for my GitHub profile.

black_hole_shader icon black_hole_shader

This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.

blast icon blast

A modular destruction SDK designed for performance and flexibility, replacing APEX destruction

cloth-toy icon cloth-toy

A cloth physics application that allows user interaction

creamystrand icon creamystrand

A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid

fft-ocean-waves icon fft-ocean-waves

An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.

flow icon flow

Volumetric Particle Flow - http://david.li/flow

fluid icon fluid

Fluid Particles - http://david.li/fluid

font23d icon font23d

Convert any text to a 3d mesh using any font style

gpufluid icon gpufluid

Real-time 2D Eulerian fluid simulation.

hyperion-engine icon hyperion-engine

A 3D game engine written in C++ with features like PBR, global illumination, procedural terrain generation, deferred rendering pipeline, and more!

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

libgizmo icon libgizmo

Gizmo control library for 3D object manipulation (4x4 matrix)

libigl icon libigl

Simple C++ geometry processing library.

libwetcloth icon libwetcloth

A Multi-Scale Model for Simulating Liquid-Fabric Interactions

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