Comments (1)
This is an interesting Offensive tactic ... I like it.
Could have a flag associated with it that would cause a spawn of the Snatcher.
See also: #180
from overmind.
Related Issues (20)
- Colony tries to repeatedly expanded into owned room
- PowerMining Directive Exception HOT 3
- Problem Compiling HOT 8
- Critical, ignoring InviderCores in the outpost rooms
- Ruins in new Spawn room not being emptied HOT 1
- Move visualization CPU bucket checks to unobfuscated code HOT 2
- Upcoming deprecation: Game.map.isRoomAvailable causing console spam HOT 1
- Deprication of isRoomAvailable
- Low RCL issues
- Walls in neutral rooms
- Respawn/Newbie zone borders not respected
- creeps going back and forward between 2 route HOT 1
- fillers of "BootstrappingOverlord" get stuck at filled extension HOT 1
- Overmind is Trying to Colonize Reserved Room HOT 1
- Overmind not spawning transports to retrieve mined energy
- Overmind completes its own terminal orders
- Overmind not spawning melee defenders for colony defence
- Numerous errors in console
- TypeError: room.drops[resourceType] is not iterable HOT 1
- Cannot read properties of undefined (reading 'map')
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from overmind.