Comments (1)
Rooms are chosen based on a heuristic which includes outpost source proximity, mineral type, distance to other colonies, and proximity to enemies. Mineral type is included in the selection process; looking at the map, it seems like the bot has chosen fairly optimal room placements when all these factors are considered. On public servers, mineral type isn't terribly important because the market is fairly liquid for base resources, and on private servers, you should consider adding screepsmod-market
for a more complete experience!
from overmind.
Related Issues (20)
- Missing Energy Trade History
- Colony tries to repeatedly expanded into owned room
- PowerMining Directive Exception HOT 3
- Problem Compiling HOT 8
- Critical, ignoring InviderCores in the outpost rooms
- Ruins in new Spawn room not being emptied HOT 1
- Move visualization CPU bucket checks to unobfuscated code HOT 2
- Upcoming deprecation: Game.map.isRoomAvailable causing console spam HOT 1
- Deprication of isRoomAvailable
- Low RCL issues
- Walls in neutral rooms
- Respawn/Newbie zone borders not respected
- creeps going back and forward between 2 route HOT 1
- fillers of "BootstrappingOverlord" get stuck at filled extension HOT 1
- Overmind is Trying to Colonize Reserved Room HOT 1
- Overmind not spawning transports to retrieve mined energy
- Overmind completes its own terminal orders
- Overmind not spawning melee defenders for colony defence
- Numerous errors in console
- TypeError: room.drops[resourceType] is not iterable HOT 1
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from overmind.