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benblazak avatar benblazak commented on July 19, 2024

Hey Thanatermesis! Caught me at a rare time during school when i have a few minutes to answer, and with a rare question (well... for you... :) ) that might have an easy answer.

Notice that in .../fragments/keys.part.h, layer shift keys are declared as KEYS__LAYER__PUSH_POP(2,2);, etc. Up in the documentation for that macro, it notes that the first number is the layer id, and the second is the layer number. It is quite possible to push layer 2 onto the stack twice, but you'd need two different keys for it, e.g. lpupo10l2 and lpupo11l2, declared in part with

KEYS__LAYER__PUSH_POP(10,2);
KEYS__LAYER__PUSH_POP(11,2);

along with maybe some code to control the corresponding LED how you want, if you have things set up that way -- where 10 and 11 are just random layer IDs that i don't think are being used for anything else, at least in my current layout.

Sorry, by the way, for the backlog of stuff from you I haven't even read yet. I'll get to it when I have time... Right now I own a friend an essay for a funding request packet that we both need to turn in on Monday, and have to do some prep for tests coming up next week, lol. Thanks for still reporting stuff anyway!

from ergodox-firmware.

Thanatermesis avatar Thanatermesis commented on July 19, 2024

this fixes it, thank you! :) 👍

from ergodox-firmware.

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