Comments (1)
You are planning to pause/resume the tree from a higher level application, right? Why not creating a State Machine in higher level so you just tick the tree on Running state, while in Pause you will wait the user to click/request Start/Continue again.
from behaviortree.cpp.
Related Issues (20)
- Questions about using multithreading in version 3.8
- Re-ordering of ports and node TreeNodesModels in different Groot versions HOT 3
- `Sequence` of one repeated `StatefulActionNode` does not yield sequential execution
- Outdated static_assert error message HOT 2
- Missing a macro-node with an arbitrary number of nodes (parallel loop) HOT 1
- [3.8.6] Undefined symbol: Blackboard.getAny() HOT 2
- Consider updating to ament_export_targets (Modern CMake) HOT 8
- Idea: compile-time if-then-else node HOT 2
- Breaking change to ReactiveSequence in minor version v3.8.6 prevents backchaining pattern HOT 9
- Post script executes even when the node is skipped HOT 4
- change signature of registerNodeType to accept StringView HOT 3
- Bind is giving error for using function in registersimplecondition HOT 2
- Unable to link behaviortree_cpp to my CMake Project on Windows - (Missing .lib File) HOT 1
- Error sending information via a blackboard port on an action node HOT 5
- Allow concatenation of string and numbers in scripting HOT 2
- `logic_error` on `BT::BehaviorTreeFactory::registerNodeType()` When Setting `InputPort` `default_value` to `nullptr` After Commit 789ce6ea0ad3627923bd2389b8fb9199ffab6d84 HOT 5
- Tree Execution Error When Setting `InputPort` Value to Empty String with `std::optional<T>` Default Value as `std::nullopt` After Commit 789ce6ea0ad3627923bd2389b8fb9199ffab6d84 HOT 3
- Type checking XML/Cpp HOT 1
- Dynamic modification of the tree structure HOT 1
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from behaviortree.cpp.