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bullet3 icon bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

concurrencpp icon concurrencpp

Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

directxtk12 icon directxtk12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

dsoal icon dsoal

A DirectSound DLL replacer that enables surround sound, HRTF, and EAX support via OpenAL Soft

entt icon entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

entt-pacman icon entt-pacman

An example of how to use the ECS part of the EnTT framework

fastnoise2 icon fastnoise2

Modular node graph based noise generation library using SIMD, C++17 and templates

filament icon filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

gainput icon gainput

Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

learningdirectx12 icon learningdirectx12

This repository is intended to be used as a code repository for learning DirectX 12.

minetest icon minetest

Minetest is an open source voxel game engine with easy modding and game creation

mitsuba2 icon mitsuba2

Mitsuba 2: A Retargetable Forward and Inverse Renderer

nanogui icon nanogui

Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL

nuklear icon nuklear

A single-header ANSI C immediate mode cross-platform GUI library

raytracer-cpp icon raytracer-cpp

C++ implementation of 'The Ray Tracer Challenge' book by Jamis Buck

sound-physics icon sound-physics

A Minecraft mod that provides realistic sound attenuation, reverberation, and absorption through blocks.

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