Comments (1)
This is actually a problem on the server too. The building is deleted, but since the server only works with references, it just marks a non-existing building as finishes. On the client however, it tries to resolve the reference by ID, which fails.
The solution is to cancel the worker task as part of the building deletion.
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Related Issues (14)
- Experiment with the resource system HOT 4
- Support dynamic line breaking for debug console
- Broken pathfinding
- Water rendering improvements HOT 1
- In-game menu does not open in second game HOT 1
- Fix lobby concurrency crash HOT 1
- Automatically generate network serializers for readonly structs
- NullRef in ExecutingWorkerState.Update
- Unload mods when shutting down GameRunner HOT 3
- Sort tiles in turret range by distance from sink HOT 1
- Make mod loading not depend on file io HOT 1
- Seed enemy generation randomness HOT 1
- Can queue tiles for mining multiple times
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