Comments (4)
I have the same problem, but i dont have any workarounds that works for me.
I just delete all precreated object in wizard and create my own. From that point i cant see any NetworkObject in wizard. If i open it i catch exception like below and see nothing in wizard tab.
I tried to delete and reimport project from asset store, it doesn't help.
ArgumentNullException: Argument cannot be null.
Parameter name: element
System.Attribute.CheckParameters (System.Object element, System.Type attributeType) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Attribute.cs:66)
System.Attribute.GetCustomAttribute (System.Reflection.MemberInfo element, System.Type attributeType, Boolean inherit) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Attribute.cs:151)
System.Attribute.GetCustomAttribute (System.Reflection.MemberInfo element, System.Type attributeType) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Attribute.cs:99)
BeardedManStudios.Forge.Networking.UnityEditor.ForgeClassObject..ctor (System.String location) (at C:/git/ForgeNetworkingRemastered/ForgeNetworkingUnityEditor/ForgeClassObject.cs:63)
BeardedManStudios.Forge.Networking.UnityEditor.ForgeNetworkingEditor.ReloadScripts (System.String[] files, System.String[] userFiles) (at C:/git/ForgeNetworkingRemastered/ForgeNetworkingUnityEditor/ForgeNetworkingEditor.cs:946)
BeardedManStudios.Forge.Networking.UnityEditor.ForgeNetworkingEditor.Initialize () (at C:/git/ForgeNetworkingRemastered/ForgeNetworkingUnityEditor/ForgeNetworkingEditor.cs:276)
BeardedManStudios.Forge.Networking.UnityEditor.ForgeNetworkingEditor.Init () (at C:/git/ForgeNetworkingRemastered/ForgeNetworkingUnityEditor/ForgeNetworkingEditor.cs:159)
from forgenetworkingremastered.
I have experienced this, and the only solution seems to be to restart the editor. Often times I cannot even close the broken NCW window.
from forgenetworkingremastered.
Make sure your project can compile, that should fix the NCW. Join the discord for more help!
from forgenetworkingremastered.
If your project can't compile due to any code errors, including unimplemented RPCs that you have just added, the NCW won't work.
from forgenetworkingremastered.
Related Issues (20)
- Null reference exception in lobby scene HOT 2
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- Windows Stand Alone Player returns null reference when you instantiate in Scene 0 HOT 3
- Client in the objectCreated handler, getting a null AttachedBehavior HOT 1
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