Comments (3)
Config I got sent to test puts "35" on clip and "n" on ammo. It gives out 35 anyways so I'm not sure if thats the issue
Avoid both when working with clipless weapons.
from freak-fortress-2-rewrite.
Do you have clip amount set? That is known to cause issues.
from freak-fortress-2-rewrite.
Config I got sent to test puts "35" on clip and "n" on ammo. It gives out 35 anyways so I'm not sure if thats the issue
from freak-fortress-2-rewrite.
Related Issues (20)
- [Bug] "rage_cloneattack" does not summon from blue team, still summons spectators
- [Request] Global Cooldown for rage_ability_management (ff2r_epic_abilities)
- [Request] Add 'duration' to weapons spawned by rage_new_weapon
- [Bug] rage_cloneattack respawn bug
- [Bug] Using invis watch on boss causes boss to hold invis watch and wont auto switch away
- [Request] Make setting rage over 100 using "ff2_addrage" work correctly
- [Bug] ff2r_menu_abilities: flag 8: Partner (Requires a teammate boss alive to cast) (seems not working)
- [Bug] Non-boss players (possibly only bots) in boss team
- [Bug] sound_lastman on duo boss is not working properly
- [Bug] during the countdown of the boss round, music immediately turns on
- [Request] Allow special_mobility teleportation to specify allied/enemy team to teleport to
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- [Bug] Lives don't work too well
- [Bug] [Gamedata] Failed to create call: CBasePlayer::EquipWearable
- [Bug] Weapon can't have attribute and custom section at once unlike our intention HOT 2
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- [Bug] Unknown bug that causes players to not join any team HOT 1
- [Bug] I can't join the blue team in any way. The round doesn't start. What to do? HOT 1
- [Request] SetScriptOverlayMaterial as replacement for r_screenoverlay
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