Comments (2)
Which getAt()
function are you talking about ? And what would it do ?
from osb.
I think I quickly brought that to you when we talked about it, that's the whole reason of implementing IntervalMap
s in the first place.
In the .osb format, there are many types of events, such as Move, Fade, Scale, ...
The getAt(timestamp)
call of the Move
events of a sprite will return the sprite's position value at a certain timestamp basically.
When we have IntervalMap
s done, it's a matter of calling the interval maps's get, and doing an easing call if necessary (e.g. we have a fade from the timestamp 100ms and 300ms and we want to have its value at 200ms, we have to calculate the value at that precise moment), which this second part is already implemented.
from osb.
Related Issues (13)
- Parse already existing .osb files HOT 2
- Change default merge target to develop HOT 4
- Use IntervalMap<> instead of Vec<>
- Clean up osb's homepage source code and make it open source
- Readapt README.md
- Using GitHub's code coverage HOT 1
- Support for Animation elements HOT 2
- Multi-thread Modules
- Add new Overlay layer
- Maybe remove license of every file's top HOT 1
- Translate gitlab CI/CD to github HOT 3
- Require reviews by Ballasi to push to master and develop HOT 1
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from osb.