Comments (7)
Here is the documentation. Look at 'Try to optimize vertices' property.
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Do you mind opening another issue?
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Hello this is for the 3dsmax exporter I guess?
Pinging @noalak
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Correct, updated.
from exporters.
Hi,
Updated exporter to allow ushort and uint types for indices.
As for your 2nd point, you can optimize the number of vertices by setting the babylon properties of an object.
from exporters.
Thanks for the fix!
I'm not sure what you mean by the babylon properties? Will that allow me to reduce the vertex count in the exported file?
For reference, I'm using the babylon exporter as a stand-alone to export glTF files from max. I don't know much about the other parts of Babylon. I use it to be able to import .glTF into another engine I'm working on.
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I'll just hijack the thread, but I have this error and I don't think it's because of my model. A previous version of babylon (I think downloaded the 17th of november) exported it just fine:
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