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Comments (7)

noalak avatar noalak commented on August 17, 2024 1

Here is the documentation. Look at 'Try to optimize vertices' property.

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deltakosh avatar deltakosh commented on August 17, 2024 1

Do you mind opening another issue?

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deltakosh avatar deltakosh commented on August 17, 2024

Hello this is for the 3dsmax exporter I guess?
Pinging @noalak

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Selmar avatar Selmar commented on August 17, 2024

Correct, updated.

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noalak avatar noalak commented on August 17, 2024

Hi,
Updated exporter to allow ushort and uint types for indices.

As for your 2nd point, you can optimize the number of vertices by setting the babylon properties of an object.

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Selmar avatar Selmar commented on August 17, 2024

Thanks for the fix!

I'm not sure what you mean by the babylon properties? Will that allow me to reduce the vertex count in the exported file?

For reference, I'm using the babylon exporter as a stand-alone to export glTF files from max. I don't know much about the other parts of Babylon. I use it to be able to import .glTF into another engine I'm working on.

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Selmar avatar Selmar commented on August 17, 2024

I'll just hijack the thread, but I have this error and I don't think it's because of my model. A previous version of babylon (I think downloaded the 17th of november) exported it just fine:

image

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