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Comments (9)

deltakosh avatar deltakosh commented on August 17, 2024

In 3dsmax exporter? Ping @noalak

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noalak avatar noalak commented on August 17, 2024

Yes, currently textures are read as Bitmap which doesn't support dds extension. A special treatment is required for those files.

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Alexees avatar Alexees commented on August 17, 2024

Yes, it is 3Ds Max we're using. What's the "special treatment"?

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noalak avatar noalak commented on August 17, 2024

A fix in the exporter code. You should have nothing more to do :)

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Alexees avatar Alexees commented on August 17, 2024

Hm. So this is a bug then and you fix it, am I understanding that correctly?

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noalak avatar noalak commented on August 17, 2024

Yes

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Alexees avatar Alexees commented on August 17, 2024

I don't know it's this will be a feature automatically available when incorporating dds formats, but we're looking at creating 3d launch icons for the Mircosoft Mixed Reality home with this:

https://github.com/sbtron/glTF/tree/MSFT_lod/extensions/Vendor/MSFT_texture_dds

Extracted from this:
https://developer.microsoft.com/en-us/windows/mixed-reality/creating_3d_models_for_use_in_the_windows_mixed_reality_home#materials

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Alexees avatar Alexees commented on August 17, 2024

Has been a week. Just wanted to know when this is going to be addressed

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noalak avatar noalak commented on August 17, 2024

Hi, currently working on it. Should be quick, probably tomorrw.
You will be allowed to set DDS map textures in 3DS MAX. The exporter then automatically converts all textures into jpg/png format, which are the only formats supported by gltf.

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