Comments (9)
In 3dsmax exporter? Ping @noalak
from exporters.
Yes, currently textures are read as Bitmap which doesn't support dds extension. A special treatment is required for those files.
from exporters.
Yes, it is 3Ds Max we're using. What's the "special treatment"?
from exporters.
A fix in the exporter code. You should have nothing more to do :)
from exporters.
Hm. So this is a bug then and you fix it, am I understanding that correctly?
from exporters.
Yes
from exporters.
I don't know it's this will be a feature automatically available when incorporating dds formats, but we're looking at creating 3d launch icons for the Mircosoft Mixed Reality home with this:
https://github.com/sbtron/glTF/tree/MSFT_lod/extensions/Vendor/MSFT_texture_dds
Extracted from this:
https://developer.microsoft.com/en-us/windows/mixed-reality/creating_3d_models_for_use_in_the_windows_mixed_reality_home#materials
from exporters.
Has been a week. Just wanted to know when this is going to be addressed
from exporters.
Hi, currently working on it. Should be quick, probably tomorrw.
You will be allowed to set DDS map textures in 3DS MAX. The exporter then automatically converts all textures into jpg/png format, which are the only formats supported by gltf.
from exporters.
Related Issues (20)
- The node status is incorrect after the model is exported to gltf
- Object reference not set to an instance of an object HOT 5
- 3ds Max not exporting morph target animation when using animation groups HOT 1
- 3ds Max 2023 takes extremely long time to export and logs nothing HOT 4
- Log file data not showing in tab unless window is oversized ... HOT 10
- mesh information not embedded in .gltf HOT 1
- How to export Vray materials HOT 1
- Console log window formatted incorrectly for 3ds Max so not visible without scaling exporter window larger
- Maya Export Skin info, result only has two joints and weights HOT 2
- Maya 2024 support? HOT 1
- 2024 3dmax update 1 issue exporting volume Thickness Map HOT 1
- 3ds Max Exporter: texture offset with "use real-world scale" HOT 1
- Skin get wrong when export skeleton animation from maya 2020
- A question about using a morpher in 3dmax and loading glb files in ThreeJS. HOT 4
- An issue with the 3dmax exported GLTF model HOT 3
- Draco compression problem in 3ds max 2024 HOT 2
- Adding MAX 2024 to the Installer HOT 1
- 3ds max 2024 HOT 2
- 3ds max 2024 rename textures HOT 2
- Log Window not scrolling to the bottom HOT 4
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